Material Editor: option to load .mat.pack file. The material is unpacked in a folder called same as the material file.
Batch Render temporarily disables Optix and NLM when rendering, but saves denoised output (Optix,NLM)
Batch Render warns when output will overwrite files
Batch Render: "Save All Channels" saves NLM denoised output without denoising channels
PSD output doesn't include NLM specialized denoising channels
All texture parameters are shown for SketchUp texture in Editor
Invisible Emitter doesn't cast "shadow" when close to other object
Updated Italian, Japanese and French translations
Fixed issue with Clipping resetting texture properties when toggling Hard/Soft option
Fix for mat.pack not containing a preview of a material
Fixed issue with SketchUp Images not being exported. This should also fix issue with Archvision RPC content not being rendered.
Fixed issue in Chinese translation causing crash of the plugin
Glass Layer: Subsequent editing of Reflection doesn't crash any more
Glass Layer: Reflections are set to White for a new layer
Glass Layer : "Absorption Color" is properly named when properties are being displayed (it was "Absorption (1/m)" before)
Glass Layer : Ensured that Transmittance is White when absorption is being used
Bitmap parameters are no longer shown after selecting an empty bitmap texture slot
License Wizard is being opened correctly. It doesn't require other Thea plugin window to be opened first
Win: removed flickering on resizing of tabs
這是最新版RV780.1805修復(fù)的補(bǔ)丁:
Win: Optix 5.1.0 used (There is no update from Nvidia for Mac)
Upgraded to CUDA 9.2.148 - fixes issue with new drivers(for example 1080 not recognized)
New: 'Extensions/Thea Render/Tools/Install Library' to install lib.thea file
Fixed issue with access to Online materials repository through Thea Browser
SU2018 - Fixed black material after renaming it in SketchUp (workaround for a bug in SkechUp 2018)
Fixed visibility/shadow issues with Emiter and standard geometry
Made Texture Selector keep all parameters of BitmapTexture when a new bitmap is selected
Fix: Material Presets: Black preview could appear when something has been changed in currently edited material using SketchUp texture
Fix: Material Presets: Bitmap Texture path is shown now and applied in IR correctly when changed
Fixed native characters issue in a material name. Material couldn't be edited and was rendering black.
Material changes are synced between SketchUp and Thea including Undo operations (plase note that it may take 3 undo's to revert a single material edit)
SketchUp closes correctly despite rendering is paused now. It was getting "frozen" before.
Material Presets: "Remove SketchUp" is not shown for Color
Fix for server license on Mac
Splash screen shows version number now
"About" uses splash screen now
Translations has been updated
Stereoscopic translation for Presto is now computed on the fly (means it is faster)
Adjusting camera position depending on the direction for cylindrical and spherical cameras, so as to get correct stereoscopic effect for panoramas.
MAC Fixed negative saturation resulting in artefacts for certain colors
Nlm/Optix: Exr/hdr files are now saved with gamma correction (Manolis)
Nlm: Fixed border around image issue (affects CPU/OpenCL) (Manolis)
Optix: catching possible exceptions in shutdown
Added functionality to create, install and load header of library files (lib.thea) in SDK.
Respecting now visibility flags for infinite plane in Presto.
Regression bug fix for shadow and variance channel in Presto when they are both enabled.
Standard Display uses CPU when GPU fails due to running out of memory (GPU -> Multithreaded CPU -> Single threaded) (Christos)