Navigation/selection modifier keys (Shift, Ctrl, Alt) are not processed now when cursor is outside Viewport (solving problem with Alt+Click previewing thumbnail tooltips). (UI)
Synchronized UV coordinates editing between Viewport, Properties and Material Editor. (UI)
Changing UV coordinates updates dirt map as well now. (UI)
Thea Render v1.1.05 Revision 627 (1 February 12)
Better refresh mechanism for TR1/TR2/PBD in studio darkroom. (UI)
Added editing of position coordinates for selection in the main interface. (UI)
Added editing of UV Coordinates properties for selection in the main interface. (UI)
Implemented workaround for OpenGL selection when dealing with meshes with junk vertices. (UI)
Added Displacement global switch to render settings. (UI)
Added samples per pixel stopping criterion for unbiased/progressive render methods. (Unbiased/Progressive engines)
Added more consistency checks (for normals and uv) for meshes. (I/O)
Improved formula for bumped glossy and coating (leading to better shadow definition and reduced noise). (All engines)
Added undo when changing texture UV coordinates. (UI)
Fix for "overzealous" missing bitmap dialog (popping up empty). (UI)
Added command line opening in matlab and darkroom mode when opening mat.thea and img.thea files. (Shell)
Fix when dropping a displaced material on a non-displaced (and vice versa) during interactive render. (IR)
Fixed micto-bump for displaced models. (All engines)
Pressing the exit big button in matlab and client user interface mode exits immediately without asking. (UI)
Fixed viewing now in darkroom hdr/rgb float bitmaps (when double clicking on textures panel). (UI)
Added support for IR engines inside normal (darkroom) render settings. (UI)
Bump and normal mapping are now independent of scaling (when using bitmaps). (All engines)
Added custom installation folder for libraries. (Installation)
Fix for bump/normal mapping when rotation is applied. (All engines)
When changing now texture for a grouped point light, child lights get the new texture. (UI)
Grayscale images can be read now and stored more efficiently internally. (I/O)
Added more flags in the context menu of models and point lights. (UI)
Corrected motion setup copy-paste and added "Paste Follow". (Motion)
Scene merging is now applied recursively on model and light groups. (I/O)
Improved clean up after merging scene with model conflicts. (I/O)
Added complex motion and menu context options for defining multiple-track motion. (Motion)
Fixed funny mouse behaviour when draggin sun on hemisphere gizmo on 64-bit systems. (UI)
Fixed bump/normal/anisotropy mapping on certain triangular meshes. (All engines)
Fixed UV bump/normal mapping dealing now correctly with left handed frames. (All engines)
Fixed Cubic/Cylindrical/Spherical mapping when used with bump/normal mapping. (All engines)
When user is at a camera, a tooltip appears and when it is mounted, the tooltip and focus rectangle go red. (UI)
Refreshing now list controls with added bitmaps after drag and dropping materials. (UI)
Added support for solid texture mode without lighting in Viewport (toggled with key 'L'). (UI)
Added support for texture tonemap complement on specific bands (red/green/blue or combinations) - to be used with DirectX or other variants of normal maps. (UI)
Added committing position to models (this is skipped for animated and shared meshes). (UI-I/O)
Added support for extended name-bitmap tooltips that are shown (centered) when alt+clicking on list icon (shift-click on linux). (UI)