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軟件類型:軟件>多媒體類
應(yīng)用平臺:Windows
操作系統(tǒng):Windows XP, 2000, Vista, 7 and newer (32-bit and 64-bit).
問題反饋: http://www.randomcontrol.com/contact
網(wǎng)站鏈接: http://www.randomcontrol.com/arion2
軟件介紹:(轉(zhuǎn)自zhuangsuph)
RandomControl ARION 是一款與fryrender 為姐妹的物理渲染器,通過對CPU+GPU+LAN(網(wǎng)絡(luò))三者的聯(lián)合運作實現(xiàn)加速渲染器
叢開始到現(xiàn)在渲染速度有很大的提升尤其是GPU模式渲染速度上更是快捷 2010年是GPU渲染器年代的到來,2009年VRAY RT的發(fā)布激起了GPU渲染的應(yīng)用
RandomControl ARION渲染器渲染的質(zhì)量可與 maxwell 所媲美,優(yōu)勢是加入了GPU渲染模式,速度上得到大大提升。
軟件接口
ALL Plugins(各平臺插件):
* Plugin for 3D Studio Max
* Plugin for Cinema4D
* Plugin for SketchUp
* Plugin for Rhinoceros
* Plugin for Maya
* Plugin for XSI
* Plugin for Lightwave
* Plugin for Modo
http://www.randomcontrol.com/plugins-and-addons
Arion的GPU加速是建立在nVidia CUDA的基礎(chǔ)之上的,所以你的顯卡需要是nVidia6系以上級別的顯卡,并且需要安裝CUDA Toolkit或集成CUDA的驅(qū)動以便然Arion順利運行
CUDA技術(shù)是一種程序語言使GPU芯片加入到數(shù)據(jù)計算。。。。此技術(shù)有相關(guān)說明 百度百科里面可以搜索到
不過只適用N卡 A卡好像是有個OPCL技術(shù)
系統(tǒng)配置要求:
Windows XP, 2000, Vista, 7 and newer (32-bit and 64-bit).
A CUDA-enabled device is necessary in order to benefit from GPU hardware acceleration.
A 64-bit system with 4GB of RAM or more is recommended.
A modern CPU (Core i7 or newer) is recommended for optimal performance.
A modern GPU (Fermi or newer) is recommended for optimal GPU rendering performance.
Multiple GPUs are recommended for optimal GPU rendering performance and smoother UI response.
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Arion 2.0
Because the most demanding productions require the sharpest tools, we have created Arion 2.0.
Packed with unprecedented flexibility, speed and output quality, the new Arion 2.0 technology is at the heart of our stand-alone renderer as well as the MAX LIVE and XSI LIVE plug-ins.
What is Arion?
Arion is a hybrid-accelerated and physically-based production render engine. It inherits all our expertise in light simulation and makes it run on steroids, thanks to our very unique massively parallel GPU+CPU approach.
Arion is a high performance production renderer capable of producing hyper-real images and animations.
Arion's unique approach
Arion uses all the GPUs -and- all the CPUs in the system simultaneously, not wasting a single flop available. Additionally, Arion can use all the GPUs and all the CPUs in all the other computers in the network forming a cluster for massive distribution of animation frames.
Production-ready
Arion 2.0 is able to handle very large data-sets and still deliver a very good performance. By means of using instancing, render-time displacement and render-time subdivision surfaces, it is possible to render virtually anything on a modern hardware-accelerated computer using Arion.
Feature-complete
Arion 2.0 can handle most of the rendering effects which are considered standard these days such as displacements, instancing, motion blur, ... and more. And beyond the current feature list of Arion, we keep researching and developing to bring even more features in the near future.
Stable and rock-solid
The Arion 2.0 technology has been crafted with the highest coding quality standards in mind. As a result, its rendering core is nearly unbreakable and will relentlessly render for hours or days without ever crashing.
Arion 2 is also:
Unlimited textures and texture size
Unlimited number of objects
Unlimited number of materials
Excellent noise stratification
Sub-Surface Scattering
Single Sheet Sub-Surface Scattering (S5)
Participating media (fog)
Mapped emitters
Real world emitter units
Coated reflections
Integratable rough dielectrics
Dispersion
Color maps ON/OFF switch
Bump maps ON/OFF switch
Efficient memory handling
Physical sky
Draft engine
State of the art BSSRDF model
Stereoscopy
Falloff fresnel
Material override
Wireframe override
Fresnel reflections
Caustics ON/OFF switch
Editable emitters in realtime
Custom material ID channel
Custom object ID channel...
[混合動力實時渲染器].RANDOM_CONTROL_ARION_MAXLIVE_V2.0.3-XFORCE.zip (113.97 MB)
[混合動力實時渲染器].RANDOM_CONTROL_ARION_V2.0.3_X64-XFORCE.zip (46.05 MB)
[混合動力實時渲染器].RANDOM_CONTROL_ARION_V2.0.3_X86-XFORCE.zip (44.93 MB)
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