New Lumion Viewer released (Press Enter to toggle between Flythrough and Movie mode).
New Lumion Free 3.1 released.
New DirectX diagnostics output function for error reports.New Lumion Benchmark function.
KMZ files from Google Earth can now be imported in Lumion.
Lumion can now load LS3 files from Lumion Pro.
Improvements
Optimization breakthrough when importing or re-importing models: Up to 50% more efficient models than in previous versions of Lumion!
Animated 3D people now feature better lighting and increased texture sharpness.
Theatre mode now includes effects when viewing an LS3 file.
LS3 files are now almost 100% self-contained (only Clip type -> Movie is not included in LS3 files).
Memory usage is now more efficient when you load new scenes with imported models in them (In previous versions, the total memory usage could increase, the more scenes you loaded in a session)
The Global Illumination effect now includes a separate editor for assigning GI to individual spotlights.
The intensity of specular highlights on wet terrain has been reduced.
When model icons are overlapping you can no longer use the mousewheel to toggle between them (use the Arrow up/down keys instead).
The license activation server has been moved to the Windows Azure Cloud.
Info option: Verts and k (for 1000) have been made more readable for humans.
New ‘Safe’ mode when you press the Escape key (a mode where you can’t accidentally do stuff).
Advanced Move mode (Now F12 key) has been renamed to Free Move mode.
Glass material: Overbright slider was removed as other materials are better suited for glow effects.
Changes and Resolved Errors
Build Mode
Trees & Plants: Vertex animation is now working again.
Keyboard shortcuts are no longer active while editing a Layer name.
Lumion terrain edges are now longer cropped before reaching 2048×2048 meters.
Orbit function no longer ignores trees while in Advanced Move mode (Escape key).
Spotlight -> Edit Properties -> Target Light function no longer ignores trees.
Photo mode -> Build with effects -> Focal length is now transferred to Build mode.
Trees can now be moved in Advanced move mode (Escape key).
Target Light function now includes trees in collision check.
Light gizmo height indicator of selected lights no longer changes height when moving a different light.Terrain: Tile size slider is no longer too long when opening certain scenes.
Using the mouse scrollwheel in file dialog windows no longer makes the camera move.
Build with effects: Depth of Field effect no longer results in landscape brush artifacts.
Trees/plants now snap correctly to the terrain when the ocean is just below the terrain.
Languages: Selection Count text is now displayed when using non-English language.
Languages: Tooltips are now displayed correctly when using non-English language.
Replace with Library Selection: Spotlights no longer turn into inverted spheres.
Material Editor
Material names are now case-sensitive, so ‘Brick’ and ‘brick’ will result in 2 different materials.
Video textures are now limited to a maximum file size of 50MB per file.
The Depth offset slider range has been reduced to prevent excessive values.
CTRL + Reload model button is now a disc button.
Water material: Color density slider is no longer reversed.
Photo Mode And Movie Mode
Video texture: The last frame in a video texture is no longer played as the first frame in a rendered clip.
Image sequence: Tree/plant animations are no longer out of sync every time you re-load a scene nd render a frame range again.
Advanced Move effect: Models are no longer moved to 0,0,0 when all of their keyframes have been eleted.
Advanced Move: Deleting the last keyframe now only affects the selected object.
Advanced Move: Scale is now working properly for imported models again.
3D silhouettes are now visible in planar reflections.
Damping has been reduced for thumbnail navigation in Edit clip mode.
Using the G key no longer accidentally flushes the buffer.
Reflection effect: 3D silhouette people are now reflected correctly.
Edit clip mode: Left/right arrows work more consistently now.
Escape tooltip is now displayed as an option while rendering.
Double-clicking on the Trashcan icon in Edit clip mode no longer makes the interface disappear.
Entire Movie -> Move effect -> Models no longer move too fast and finish before the movie is over.
Sky Alpha, Lighting and MaterialID custom maps have been fixed and/or improved.
Horizon clouds should no longer flicker if you place the camera high above the terrain.
Motion Blur effect now works correctly under water.
Depth of Field effect is now working under water.
Reflection effect: Specular highlights from spotlights are now smaller by default.
Depth of Field effect: Blur leaking reduction slider has been removed.
Shadow effect: Range has now been renamed to Sun shadow range.
Reflection effect: Error Reduction is now called Flicker Reduction.
Cloud effect: Cloud control is now called ‘Position’.
Volume Clouds effect: Seed is now called Position.
Cloud effect: Slider names have been split up in Low and High clouds.
Sound
Clip type -> Movie no longer prevents background music/sound from being played.
User-imported background sounds no longer pans when the camera turns.
Sounds no longer continue to play when on a hidden Layer.
Miscellanious
Template and demo scenes have been overhauled (There are more to come).
AMD driver version 13.10 no longer causes a Not the same error in Lumion.
Clicking on In use effect thumbnails no longer opens the Lumion Pro website page.
Object circle icon of the native Lumion water plane has been fixed.
New tooltip when trying to delete imported model files that were used in a recent scene.
Textures of distant 3D animated people are no longer blurry.
Load scene -> Surrealistic shader effect while loading has now been disabled.
Lumion 3/Miscellaneous folder -> External video/sound files are now copied to the new Video