V-RayRT - a revolutionary new rendering engine that provides instant feedback and streamlines scene setup. Because V-RayRT is built upon the same robust core as V-Ray, it is seamless to transition between the two.
Dome Light -provides a simple, artifact-free solution for creating image based lighting. Its powerful importance sampling analyzes HDR images to optimize light tracing and GI precision.
V-Ray Proxy - indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render time, saving vital RAM resources.
Retrace Threshold - reduces Light Cache artifacts and improves the appearance of glossy reflections and refractions when using the time-saving feature - Use light cache for glossy rays.
Ambient Occlusion - generates shading based on an object’s proximity, making it an effective solution for enhancing GI details without significantly increasing render time.
VRayDirt - simulates shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings.
Interpolation (Reflections and Refractions) -accelerates rendering by approximating and caching the effects of glossy reflections and refractions.
IES Light - uses photometric data to provide accurate light definition.
Sphere Light - adds a spherical area light to the V-Ray 1.5 for Rhino toolset.
Additional Parameters such as roughness for diffuse BRDFs, along with exit color and max. depth for reflections and refractions, provide new levels of control when creating materials in V-Ray 1.5 for Rhino.
Improved Rhino Integration
V-Ray 1.5 for Rhino supports the RDK Sun and can be used in conjunction with the VRaySun/ Sky system.
V-Ray 1.5 for Rhino supports the 32 and 64 bit versions of Rhino 5.0. as well as the 32 bit version of Rhino 4.0 官網(wǎng):http://www.vray.com/