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先貼,稍后翻譯,信息僅供參考,因?yàn)槲沂褂眠^(guò)后還覺(jué)得有不少BUG和不如意

Better management of the memory because the goemetry has been optimized. This way
we can open larger data bases and to avoid the message: « The Rendering Engine has
Crashed ».
改進(jìn)了內(nèi)存支持,支持更大更復(fù)雜的模型。
? When rendering the points of views with soft shadows have been optimized until 10 time
faster.
渲染柔和陰影部分的時(shí)候,速度增加了10倍。
? Optimisation to render with multi-processors computers. Average gain until 3 times faster.
改進(jìn)對(duì)于雙核電腦支持,平均渲染速度增進(jìn)3倍。
? Optimisation of Artlantis KeyServer, no more need to relaunched Artlantis KeyServer when a
cleint has been disconnected by accident, the KeyServer will detect Artlantis when the
disconnected computer will reappear on the network.
對(duì)于已經(jīng)購(gòu)買的用戶不會(huì)彈出注冊(cè)信息

Fixes since version 2.0.3
Fixes:
- Crash when editing the camera in 2D View.
修復(fù)了程序失敗的BUG
? Artlantis Render doing "Add all views" we had also animations listed.
- Create a new material, it was already affected.
- Mac Animation: Timeline window called from the Window menu didn't came in front.
- Preview OpenG: if the camera was distant from 500m to the target the background became a
circle.
- In Russian and Japanese versions some Shaders and title of folders were not translated.
- A psd rendering gave artefacts in final rendering.
- Render later list we didn't gave acces to these files formats BMP, TIFF, PICT, PSD, Piranesi
- Impossible to open an atl file becauise of a unicode issue.
- In Japanese version, changing the name of a material changed the name of an attached
texture tinto an other material.
- Animation: the camera vanished as well as the path.
- A group of objects duplicated generated a random distance between each other.
- Postcards drag and drop of Shaders not working.
- Artlantis crash with 2 screens.
- Crash with Neon Glass Shader.
- Points of views lists, the preview image was surrounded by a white frame.
- Neon Glass Shader had no effect in rendering.
修復(fù)自發(fā)光玻璃
- psd rendering gave artefacts in the sky.
- Animation: when a sequence was deleted, the Undo command didn't retrieved the
keyframes.
- Panorama renderings in jpeg or tiff: the image didn't show unwrapped but in a row of 6
images.
- Offset between the position of the cursor on the Timenline and the Preview window.
- The ratio LxH of a created Shader was stretched.
- A renderning file get a double dot before the name of the extension file.
- Depth of field unchecked, the tool to to set the depth stay activated.
- The catalog window do not display all the columns.
- The Standards Media were not localized in Russian.
- Axes was frozen when using the Site insertion tool.
- Impossible to open a SkechUp file.
- Create a new location Artlantis crashed.
- When rendering an animation the first calculated image took the size of the Preview
window.
- Neon Light Shader fixed.
自發(fā)光材質(zhì)修復(fù)
- Under Windows: Color mix of animated people didn't work..


我的使用感受:界面操作沒(méi)有變化,室外渲染效果沒(méi)有區(qū)別,無(wú)故程序失敗似乎比以前多了,還不能自己貼圖,自發(fā)光玻璃和材質(zhì)都能比以前的2.03表現(xiàn)的好了,不過(guò)還不夠好
- Transfert a Shader on an other material, the concerned material didn't highlight.
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http://www.mgcxq.cn/ke/cat_12/diff_0/vip_0/order_0
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superstar 2009-2-26 12:29:00
看來(lái)還是說(shuō)的比較好聽(tīng)。。。。

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zch199 2009-2-26 12:56:00
呵呵,這么說(shuō)來(lái)不用升級(jí)了,繼續(xù)用著2.03算了

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tas_1985 2009-2-26 17:56:00
今天弄明白了,ART2.1不能貼圖的原因:文件名,文件夾,路徑等全都不能用中文,我靠···就因?yàn)闇貭敔敍](méi)去,他們就這樣搞
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