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本帖轉(zhuǎn)自 http://www.iarch.cn/thread-10124-1-1.html,版權(quán)歸作者所有
V-Ray for SketchUp不僅渲染速度快,并且操作直觀簡便,通過幾年的發(fā)展,今天終于更新啦!
V-Ray for SketchUp 1.5新版本目前只提供給內(nèi)測的正版用戶下載以及新購買的用戶直接升級(jí)
本站就V-Ray for SketchUp 1.5版本的新功能主要特點(diǎn)測試結(jié)果簡述如下:
1、增加了V-Ray代理功能。支持VRMesh的網(wǎng)格文件格式。
2、修復(fù)了以前版本中SketchUp默認(rèn)的太陽顯示錯(cuò)誤的BUG,現(xiàn)在可以顯示SketchUp默認(rèn)
陽光的物理參數(shù)。
3、V-Ray for SketchUp 1.5不能運(yùn)行以前的的許可證號(hào),舊版本的V-Ray for SketchUp
在安裝了V-Ray for SketchUp 1.5后將不能使用。
4、V-Ray for SketchUp 1.5采用加密狗和許可證服務(wù)器Dongle結(jié)合的驗(yàn)證許可方法。
5、最新采用精確物理真實(shí)的全局照明解決方案。
6、全屏抗鋸齒,采用三種不同的光子圖像采樣方法以及先進(jìn)的色彩映射控制。
7、支持網(wǎng)絡(luò)渲染及多核心處理器。
8、增加物理相機(jī)型號(hào)匹配的功能,可以精確模擬運(yùn)動(dòng)模糊以及增加鏡頭的景深功能。
9、修正反射紋理的一些錯(cuò)誤BUG。
10、修正HDRI的一些BUG。
11、較之以往任何版本而言,V-Ray for SketchUp 1.5的渲染速度是加快。
12、增加VRayLensEffects的圖像處理功能,能制作鏡頭眩光等功能。








Migration to V-Ray 1.5
General

While there are new features in V-Ray 1.5, we have tried to keep the compatibility with older V-Ray versions where this is possible. Nevertheless, a few changes to the basic operation of the V-Ray rendering engine were made. The most important of these are outlined below. Note that there may be other changes not mentioned here.
Feature Changes

Adaptaive DMC image sampler

The Adaptive DMC image sampler in V-Ray 1.05.29 could not properly reduce noise in darker parts of the image when the Subpixel mapping and Don't affect colors options in the Color mapping section were enabled together with the Gamma setting. This was because the image that the sampler "saw" was quite different from the actual final result and the sampler did not put enough samples in these areas. Such sutiations required lowering of the DMC color threshold to produce a good result.

This is corrected in V-Ray 1.5, but it means that older scenes might render slower than with V-Ray 1.5 because more image samples will be calculated. In most cases, this can be fixed by increasing the DMC color threshold, as it no longer needs to be very low to produce a clean image.

Note that this change concerns image sampling only; other sampling routines (for exmple for GI etc) are not affected.
HDRI and V-Ray Sky gamma

In V-Ray 1.05.29 there was a bug that caused HDRI and V-Ray TexSky to have the incorrect gamma result. We no longer apply the inverse the gamma to and HDRI or TexSky because they have their own gamma value of 1.0. This could affect your final rendering. To get the same result as in V-Ray 1.05.29 you will have to correct the gamma for the HDRI in the V-Ray texture editor. We don’t have a way to correct the TexSky gamma.
Texture multiplier

The texture multiplier is no longer in the texture editor. The texture multipliers are now available by the individual color and texture controls.
SketchUp default sun

In V-Ray 1.5 we convert all SketchUp default sun used in V-Ray 1.05.29 to a SketchUp Document sun.
Reflection texture color

In V-Ray 1.05.29 there was a bug that caused the texture color for the reflection slot to be inverted. We fixed this issue in VFR 1.5. If you want to get the same result of VFR 1.05.29 you will have to invert the texture map.
Anistropic vector derivation

In V-Ray for SketchUp 1.05.29 we didn’t have this option. The default derivation was “Map channel”. The default UV vector derivation in VfR 1.5 is Local axis Z. If you want to get the same result as in VfR 1.05.29 you have to manually change the option to “Map channel”.
Licensing

V-Ray 1.5 cannot run with the license server from previous V-Ray versions - you must use the V-Ray license server and dongle provided with V-Ray 1.5 itself. Furthermore the V-Ray 1.5 license server will not work for older versions of V-Ray.

If you already own a dongle for another V-Ray product your dongle can be reprogrammed to consolidate all of your licenses.

V-Ray Features
Home

The V-Ray rendering system has many advanced features; here only some of them are listed. For a full list of all V-Ray modules and options, please see the help index. Note that all features are subject to change without special notice.
Core architecture

Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture - many components of the system can be replaced with custom ones
Geometry

Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Image sampling

Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Illumination

Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Shaders

Physically plausible materials
Blurry reflections/refractions
Accurate hilights
Sub-surface scattering
Support for efficient material layering
Camera effects

Depth-of-field with bokeh effects
Accurate motion blur
Physical camera model
Extras

Toon effect
Lens effect
Frame buffer

V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files

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這個(gè)帖子也是專筑轉(zhuǎn)的別人的,不存在什么版權(quán)。國內(nèi)邊海第一個(gè)發(fā)這個(gè)消息的……

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4、V-Ray for SketchUp 1.5采用加密狗和許可證服務(wù)器Dongle結(jié)合的驗(yàn)證許可方法。
這樣一來會(huì)不會(huì)很難破解阿..
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